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Physical Games

rulesheets & examples!

Draw Dice | Game Art & Design | prompts for drawing game

In developing "Draw Dice," I conceptualized the game mechanics, selecting elements and designing each dice. My aim was to create an inclusive environment where participants could freely express themselves through art, alleviating the pressure of perfectionism often associated with drawing. By incorporating custom dice prompts and time limits, the game encourages spontaneous expression and emphasizes the joy of the creative process over the final result.

Puzzles of the Past | Game Art & Design | puzzle game

In crafting "Puzzles of the Past," I designed a game inspired by mosaic art, aiming to foster creativity and exploration in basic colors and shapes. Players are provided with a range of colored tiles and shapes to create intricate designs freely or following templates. Offering both solo and collaborative gameplay options, this game encourages players to unleash their imagination anytime or as a pastime with friends.

 

Cache Em' All | Game Art & Design | a scavenger hunt game around the UCSC campus

In designing "Cache Em’ All," my goal was to merge the concept of geocaching with a twist while incorporating my 3D modeling experience to add an artistic element to the game. I designed the game to encourage students to take a break from their usual routine and explore their surroundings in a fun and engaging way. By using customized 3D printed tokens as caches, I aimed to provide players with a tangible and rewarding experience as they navigate through various locations. My intention was to create a game that not only challenges players but also immerses them in the joy of outdoor exploration.

✧ Draw Dice 

Contents: 

  • paper or digital method to draw on

    • if physical paper: color pencils, markers, paint, (any media of drawing)

  • four custom 6-sided dice (each representing a different category) ❀ can make your own prompts

    • Characters (Animals): Frog, Cat, Axolotl, Duck, Dog, Rabbit

    • Setting: Park, Beach, Ocean Depths, Mountain, City, Space

    • Objects: Balloon, Hats, Food, Vehicle, Timekeeper, Instrument

    • Actions: Running, Jumping, Sleeping, Dancing, Singing, Any

  • Optional:

    • timer, to make the game more challenging

    • additional dice for more prompts

 

Rules:

  1. Each player take turns, rolling all the dices

  2. After all players have their prompts, they must create a drawing incorporating all the images or words shown on their dice rolls, i.e. Frog, Mountain, Balloon, Jumping

  3. Once completed with their drawings, players share their artworks

 

Optional Rules:

  1. Time Limit: give players a timer to limit the amount of time each player has to complete their artwork (i.e. 10 minutes)

  2. Scoring: Other players can score the drawing based on creativity (1-10), coherence (1-10), and use of all dice elements (1-4); for a total of 24 points.

 

Game Variations:

Collaborative Drawing: Players take turns rolling one dice each of their choosing, adding that element into the drawing.

• 。⋆𓇼˚  𓆝 𓆟 𓆞 𓆝 𓆟  ˚ 𓇼⋆ 。 •

Description of Project: 

“Draw Dice” is a game where players roll custom dice to receive prompts and create unique drawings based on the results. The game involves four 6-sided dice, each representing a different category: Characters (Animals), Settings, Objects, and Actions. Players take turns rolling all the dice and then use the prompts to inspire their artwork, such as drawing a Frog in a Mountain setting with a Balloon, while Jumping. The goal of the game is to provide players with prompts to draw and be more open to sharing their artworks. From personal experience sometimes I think it’s difficult to share art as there’s the stress of it not being good enough, but with time limits there’s less pressure for perfection. Also having dice to randomize what you draw helps when people struggle to think of what to draw in the first place.

 

Description of Process: 

The creation of “Draw Dice” was inspired by the thought of encouraging artistic expression and erasing the challenge of deciding what to draw. I chose to use dice as a core element of the game because dice introduce an element of randomness and surprise, which can spark creativity and lead to unexpected combinations. The process involved selecting a variety of elements for each dice category to give players a wide range of potential prompts. The game design prioritizes spontaneity and creativity, aiming to reduce the pressure of perfection. This approach also helps players feel more comfortable sharing their artwork, as the emphasis is on creativity and participation rather than technical skill. The design of this game is to make drawing more fun, providing a solution to artist’s block and encouraging sharing art and supporting artists.

Project Postmortem: 

From this project I thought more about how my experience as an artist or things I have seen as an artist can be reflected in my project. Implementing randomness with custom dice prompts is a method to get ideas running, while time limits lessens the fear of judgment. Expanding on this game, players can also just make their own dice with the many things they want to draw (like if there’s specific creatures or objects) and this game adds on limits so they’re not overwhelmed by having to pick and choose. This experience emphasized the importance of practicality in game design alongside creativity. Moving forward, I aim to prioritize more time to brainstorming game ideas as something I haven’t just struggled with during this project was the ideation of the game, thinking what to create and how to create it.

✧ Puzzles of the Past 

Contents:

  • board

  • set of tiled mosaic pieces

  • tiles with different shapes and colors

 

Overview:

  • singleplayer, or multiplayer

    • work alone or work with a small group (2-3)

    • with template or creative (any amount of players)

  • the goal of the game is to create a mosaic

 

Set-Up & Gameplay:

  • player(s) given a set of tiled pieces and a board

  • create a mosaic out of the given materials

• 。⋆𓇼˚  𓆝 𓆟 𓆞 𓆝 𓆟  ˚ 𓇼⋆ 。 •

 

Description of Project: 

“Puzzles of the Past” is a game where players become mosaic artists, where they get either an (almost) infinite amount of different shaped and colored tiles to create any image they want to create. However there is also the option to be given a set of tiles and a board that are meant to create an existing image. Players are allowed to play it alone or have a small group to collaborate and create the mosaic. The game is all about exploring creativity and having fun with friends, if you choose to do so, giving players the excitement of seeing their design come together, whether following a template or making something entirely their own.

 

Description of Process: 

During spring break of last year (2023) I took a trip to Paris, which was my biggest inspiration for this game. While I was there I got to visit many museums, churches, and historic buildings, including the Palace of Versailles. This led me to thinking of European-centered forms of art, and the first idea that came to mind was mosaics. Looking at many examples of mosaics, I noticed that these intricate patterns and scenes often featured a variety of colors and were composed of small squares and simple shapes. This led me to the goal of giving players a wider variety of colors and different-sized squares and triangles so players are able to experiment with more complex and colorful designs.

 

Project Postmortem: 

Creating “Puzzles of the Past” has been an incredible learning experience for me. A major takeaway from this project was the importance of immersion, having players feel like they are in the 6th to 15th century creating various mosaics. This process allowed me to appreciate the richness and diversity of artistic expression throughout history and understand the importance of capturing those times in games. As the saying goes, “History is not the past but a map of the past, drawn from a particular point of view, to be useful to the modern traveler,” Henry Glassie. Moving forward, I am inspired to continue exploring and referencing historical themes in my future game projects.

✧ Cache Em' All 

Contents:

  • 15 caches (fun collectables, can be anything)

  • list of coordinates

  • two mobile device with Google Maps to look for coordinates

 

Overview:

  • two teams, create a group chat with both teams and gamemaster

  • look for caches hidden in the general vicinity of Oakes, Rachel Carson, Porter College

    • message the group chat when a cache is found with a picture

  • caches are tokens based off the location its at

  • utilize Google Maps to find the rough longitude and latitude coordinates of the cache

    • then look around to find the cache

 

Set-Up & Gameplay:

  • gamemaster hides the 15 tokens at each location out of sight, marking down each of the longitude and latitude coordinates

  • both teams start from the same location, first to 8 caches win

Coordinates:

(36.991797, -122.063194)

(36.989624, -122.064613)

(36.989634, -122.062980)

(36.990017, -122.063307)

(36.988902, -122.062771)

 

(36.990811, -122.064918)

(36.990764, -122.064062)

(36.991220, -122.064932)

(36.993284, -122.063112)

(36.992371, -122.065548)

 

(36.993203, -122.065195)

(36.994100, -122.065234)

(36.994415, -122.065407)

(36.995718, -122.065440)

(36.996393, -122.065195)

 

Safety Reminders:

  • wear comfortable footwear

  • stay hydrated (don’t push yourself)

  • stay on trails watching out for poison oak, watch out for cars if walking on roads

  • make sure your device is charged

  • respect the environment and people around you

• 。⋆𓇼˚  𓆝 𓆟 𓆞 𓆝 𓆟  ˚ 𓇼⋆ 。 •

 

Description of Project: 

“Cache Em’ All,” is a game designed for players to take a break and go for a walk, possibly having the opportunity to go places you wouldn’t normally take the time to go to. Split into two teams and navigate to the cache locations scattered around Oakes, Rachel Carson, and Porter College. Utilizing your mobile devices installed with an app that allows for you to search longitude and latitude coordinates (i.e. Google Maps), the goal is to search for 15 hidden caches, in this case, in the form of tokens. Before the game begins, the gamemaster must place down these caches and list down their coordinates for teams to find. As the teams look for caches, they must communicate discoveries via a shared group chat, accompanied by a photo of the cache they found. The first team to secure 8 caches wins the game.

 

Description of Process: 

In crafting “Cache Em’ All,” I aimed to merge the main concept of geocaching with a competitive twist, and I wanted to use my 3D modeling experience from last quarter and add an artistic element to my game. By using customized 3D printed tokens as caches, players are able to take a break from the classroom environment and collect unique rewards along the way. I aimed to create a game that encourages players to engage with their surroundings, focusing on hiding tokens in a variety of places; popular locations, simple flowers, or hidden ones you normally wouldn’t come across. The most difficult part of creating a game was the limitations of mediums and creating it within the timeframe, thus I created “Cache Em’ All” inspired by basic scavenger hunts and geocaching. If given a larger time frame, I planned to create a bingo where it accommodates more teams/players and has more tokens with different point values depending on who found it first to fifth.

 

Project Postmortem: 

This game has been a chance to get better at 3D modeling and printing, and to see how I can incorporate different physical items in games. Dealing with time limits and what materials I had helped me figure out how to schedule better and adapt to make sure the main concept is present. I’ve also seen how important it is to balance ideas with what is actually doable, limiting the scale of my game, this will also inspire me in the future to work within harsh limitations to create a game despite them. Going forward, I will also consider games that explore the world outside instead of those only on a computer screen.

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